I go to frame 110 and type in -80 and set a keyframe. Since I have already done this, I know what numbers I like. To offset the animation we will change the Time Offset on our DuBase. Now, we could also smooth the Rotation animation, like we did before in the Spline Editor. This is the base of our animation so I will call the Duplicate Node DuBase and the Ellipse Base. Before we fix that we can rename our nodes. It’s rotating but they still appear at the same time. So let’s go back to our first frame, set our slider to 0 and set a keyframe, go further in the timeline and set the slider to 1. The Expression should read “360/Copies*RotMul” And here we have our animatable Expression. We will go back to our initial Expression and multiply it by our new Slider RotMul. Press Okay and there we have our Slider that doesn’t do anything right now. The Input Ctrl should be a SliderControl and we want our Center to be at 0.5. The Default should be 1 with a Range from 0 to 1. We want this to appear on our Controls Tab. We want to create a Rotation Multiplier, so I’m going to call it RotMul. Right-click on the Duplicate node and hit Edit Controls. (If the following explanation is unclear, head to this QuickTip for more images and a video) That’s why we will create our own animateable slider. We won’t be able to animate our Angle since it’s already connected to an Expression. If we look at our animation right now, we see that all of our copies are animating at the same time and we still have no rotation. But we want this to be an image, so pipe the ellipse into the yellow background input. Fusion will automatically connect our Ellipse Mask node to the blue mask input of our Transform. I will choose 2000 by 2000 pixels. But, like everything else don’t shy away from using your own values. For this, we will head to the Image Tab and change the output size to Custom. Next, we want to increase our resolution and change our aspect ratio from 16:9 to a square. Let’s grab the green control line in our other viewer and decrease the Width of our circle. Click in the second viewer and press Ctrl+K. Let’s make it easier for us to see our line by viewing this in the second viewer and disabling the green controls outline. Increase the Border Width to see the outline. We want an outline, not a solid, so uncheck Solid in the inspector. Press the 1 or 2 key to view this in your preferred viewer. Press Ctrl+Spacebar, or whatever your add Tool shortcut is. I will try to explain everything we’re doing while keeping this somewhat short. But please consider supporting me if you have the means: Download If you struggle with something, you can download the Scene file for free. While I am using Fusion Standalone, everything I am doing is possible inside DaVinci Resolve including the Free Version. After this tutorial, you will feel much more confident in creating Motion Graphics in Fusion and working in Fusion in general. Here and there we will utilize some simple expressions, and I will show you some handy shortcuts along the way. On our way to rendering, we will be learning how to create a simple procedural 2D Animation, create an image particle Emitter, create interactive 3D Volumetric God Rays and composite all of that together. While this tutorial is quite long, all individual parts of this animation are very simple and easy to understand. Hi, I’m Noah and today we will be creating animations like this 100% inside of Fusion.
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