![]() I should just add that Room 13 has a different theme to that listed on the website and there were no live actors. I also enjoyed some unusual means of giving clues which I hadn't seen in other escape rooms. Personally I prefer that, but understand that some hard core escapees might not, however they could refuse help. It felt more laid back, as our host popped in periodically to offer help when required. ![]() The majority of the group hadn't done an escape room before, but as someone who has done a few, I really appreciated that there wasn't a screen in the room with the minutes counting down and anonymous messages popping up as that really drives up my stress levels. They were fun and engaged in our challenge, working hard to make it an enjoyable experience for everyone. We all thoroughly enjoyed our time there - largely due to the enthusiasm of our hosts Joshua, Antony and Brandon. Five stars for bringing a broad smile to every single one of our diverse faces. Many times, it’s the very small details that can mean the difference between escaping the room and getting caught inside when the timer runs out.We booked all three escape rooms - Room 13, Alcatraz and Titanic for our office social evening. Since separate clues often relate to one another, make sure to fill the entire team in on your discoveries, so that you can compare notes and work toward a solution. Break up the team into smaller groups (maybe twos) and send them off to explore other aspects of the room, but remember to communicate very clearly and very often in order to keep everyone on the same page. ![]() There’s no sense in having the entire team scratching their heads over one single clue. Break up the team into smaller groups and communicate often.While each escape room is different, a good rule of thumb to keep in mind is to never go more than 7-10 minutes without solving some kind of riddle or puzzle that can lead you closer to the ultimate answer. This causes them to burn too much time spinning their wheels and getting nowhere. While you definitely want to use your wits as much as possible, many teams make the grave mistake of waiting too long to ask for a hint because they don’t want to use it up too soon in the game. For example, Houdini’s Room Escape in Cincinnati offers teams a certain number of hints or clues to help them along when they hit a sticking point in their progress. Most escape room facilities will give you a little bit of help as you’re trying to figure out how to beat the clock. As soon as you recognize that a particular clue or object is leading you on a wild goose chase, drop it and keep looking for more productive leads. Mismanagement of the time clock is one of the deadly sins of escape room teams, and it often happens because participants are wasting time trying to make a dead end work when it just won’t. Leave dead ends as soon as you find them.Leave no stone unturned, so that you can get a good sense of what you really have to work with. Look under things, over things and inside of things such as books, paintings (including what the painting depicts), carpets, lamps, rugs, chess pieces, etc. The most agile escape room teams will blow through the room like a tornado, ransacking every conceivable detail of the room for clues so that they can get down to the business of analyzing what’s what. The general rule is that if you weren’t told not to touch it, then it’s fair game. When time is winding down, you don’t have time to be unsure about what you can and cannot touch in the room. Instead, check out these helpful tips to keep in mind the next time you find yourself racing against the clock in an escape room experience. As you enter the room, the door slams shut. Walking around, your curiosity leads you to a secret room, one in which no one has set foot for over a century. ![]() You decide to go there and learn some of his greatest tricks and illusions. If you’ve ever experienced an escape room before, you know the feeling: the clock is rapidly winding down and you’re just…stuck! But what do you do when you hit a wall in an escape room? These real-life adventure games are so varied that it’s nearly impossible to figure out any universal “cheats” (and where’s the fun in that anyway?). The 150-year-old house that belonged to the most famous illusionist Houdini is now a museum.
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